GN Expansion Pak: A Playdate with more than nostalgia
This thing cranks!
Welcome to GoNintendo Expansion Pak! Every Friday we’re going to have a feature that goes beyond the world of Nintendo. That could mean an article concerning games on other platforms, a review of a recent movie, a discussion about a TV show, a thought piece on anime…you get the idea. Everyone at GoNintendo has an undying love for Nintendo, but just like you, we have other passions as well!
I’m 42-years-old as of August 19th, which makes me roughly a billion years old in gamer age. I started out playing games on the Atari 7800 and in the arcades, and I’ve been enjoying the hobby ever since. I’ve followed all the major players throughout the years, and some of them have created memories and moments that’ll last me a lifetime. That obviously includes Nintendo, and there may be no time I look back more fondly than the Game Boy era.
Getting my hands on a Game Boy was absolutely magical. Going from playing games on the NES to playing something very similar in the palm of my hands was truly mind-blowing. Sure, it might not have looked as good as the NES and there was no color, but none of that mattered. I was playing Mario, Castlevania, Tetris and others on a device that let me game no matter where I was.
As I mentioned, I look back on the Game Boy days incredibly fondly, but there are some things I’ve been happy to move on from. First and foremost, it was great to jump from black-and-white (or vomit green, to be more exact) to color. I like when games play with color, and I think going black-and-white as an artistic choice is a perfectly respectable one, but simply having the option of color makes for a more visually appealing experience. Second, I was elated to see portables get front and backlit screens. Having to find just the right light source to see a game was pretty darn frustrating at times, and it became costly if you were buying accessories to remedy the situation. Without a doubt, unlit screens being left to the past was a wise decision and something I wouldn’t miss.
…or so I thought. Then the Playdate came along.
Back in 2019, Panic revealed the Playdate, a new portable that combined both retro and modern sensibilities. The device would offer up brand-new games through digital distribution, allowing pretty much any full-time dev/pub or hobbyist creator a chance to get their game on the platform. On the flipside, it would go incredibly old-school with a black-and-white unlit screen. It seemed like a decision that would no doubt turn off millions of gamers, and there’s no doubt it has. That said, the design choice would also woo those who appreciate the days of early gaming, or perhaps wanted to feel what it was like to live in an era before their time.
The instant I saw the Playdate, I became obsessed with it. The idea of a brand-new portable that seemed to be squarely aimed at niche gamers was like catnip for someone like me. It was a decision that flew in the face of the modern game industry, yet that was exactly why it tickled older gamers like myself. The industry has long spent a ton of time moving on from what platforms couldn’t do in order to get bigger and supposedly better. I’ve always felt that was a shame, as I never saw those platforms or ideas as “broken” or “dead.” I believed there was so much life and fun to be had in that old tech, and clearly the gang at Panic felt the same.
Panic very clearly channeled the spirit of the Game Boy with the Playdate. You’d have to imagine the team behind the handheld saw serious value in not just less-modern tech, but also the way we used to experience games. Unlit portables were a product of their time due to cost and tech, so the features we had/didn’t have were born out of necessity. As tech shrunk and costs came down, the big players moved on and understandably so. While many saw that move to front/backlit platforms as a natural progression, Panic saw something in the old ways. There was more to the lack of a light on a screen than just tech restrictions. Ditching that light was part of creating an atmosphere for playing games, and yes, it goes far beyond nostalgia.
Truth be told, I didn’t know just how much I’d get from playing a modern handheld that wasn’t backlit. When I first learned about the Playdate, I was more interested in the platform’s focus on indie devs, modest graphical capabilities and unique control scheme (two face buttons and a crank…yes, a crank!). The lack of a backlight didn’t bother me at all, but I didn’t quite get the decision until I had the Playdate in my hands. Sitting down with the portable and playing for a few days brought a flood of feelings to me, some of which were nostalgic and others were eye-opening.
On the nostalgia front, I can’t tell you how amazing the feeling was to sit down and play a portable the way I used to. I had to find the best source of light in my house, set up a spot to get comfy, and then fire up the Playdate. It was a ritual that I had gone through countless times before, but it was literally decades since I had to do it. Going through the motions was still second nature, and it instantly filled my mind with gaming memories from years gone by. Long car rides spent playing games thanks to the light of streetlamps, nights spent under the bedsheets with a worm light, sitting under the blazing sun on my college balcony to play Boktai…so many fantastic reminders of why I had become so passionate about videogames over the years.
I was shocked by just how much playing the Playdate hit me. I knew it would be something to transport me back to my childhood, but I had no clue how much it would resonate with me. Just the act of getting ready to play and sitting under a light to do it caused a ton of emotion to well up inside. I honestly couldn’t hold myself back from shedding a couple of tears, not from sadness, but from an appreciation for what Panic was going for.
While I haven’t talked to Panic about the Playdate and their goals, I think I might have stumbled onto at least part of the experience they were hoping to capture. There’s something about having to approach gaming through an old-school lens, particularly with a portable, that connects you to it all on a deeper level. Having that tiny portable in your hands, focusing on the huge worlds trapped within your palms, needing to sit in just the right light to click with the adventure…it sucks you into that universe unlike any other. It’s almost like you’re marrying the physical with the digital to create an unbreakable bond. It all forces you to forget what’s going on around you and lets you sink down into the games and what they’re trying to convey.
I’m sure my description of my time with the Playdate sounds crazy to some, silly to others, and massively exaggerated to everyone else. I probably would have felt the same way if someone tried to convince me that that’s the way I’d feel after playing, but here we are. Spending time with the Playdate has caused me to think about why gaming means so much to me, and I’ve come away with a greater understanding of myself, my interest in gaming, gaming at large and just what makes for an immersive experience. I really can’t express how moving this has been, and it’s caused me to see gaming as a whole in a completely different light going forward.
I know the Playdate won’t do the same for everyone, and that’s okay. As I mentioned above, this is a device that is at least partially trapped in the past by design. There are going to be tech drawbacks and old hardware quirks that just won’t sit right with some players, and I can respect that. This kind of portable is made for very specific types of gamers, and I have a feeling those people will hunt this device down, or the Playdate will find its way to them. Either way, when they get their hands on the Playdate, I can only hope they enjoy it as much as I have.
Did you enjoy this feature? You can find many others like it on the GoNintendo Patreon! There’s a new post there every single day, and best of all, you get access to absolutely EVERYTHING for just $1!
Also, an extra special thanks to longtime GoNintendo reader Popple for surprising me with a Playdate. The GN community is and has always been amazing, but I was beyond shocked to receive such a thoughtful gift from a supporter. Here’s to you, my friend!
Add Comment
Most Upvoted
rawmeatcowboy
I know, man. How insane is that?! I can't believe so much time has passed. I may be 42 in years but I still feel like a kid in my head. Hopefully things stay that way!
marl0
2M agoI've had a Playdate for a couple years now, and I still enjoy picking it up for some good fun. Love the pick-up-and-play nature of most of the games I have on it. I especially like Under the Castle and Mars After Midnight on it. Tapeworm Disco Puzzle is also a ton of fun.
cmm1215
2M agoI absolutely ADORE my playdate, and I notice most people who do pick one up really appreciate what it goes for. I love its open-ness, the weird and varied library, and so much more! Hoping for many more years of playdate fun :)
nin2000
2M agoAmazing, thank you RMC! Hard to believe you’re 42, I guess I’ve been coming here since you were 24!!
lionk
2M agoI liked the concept a lot. Especially the indie games and game development tools and support.
There are some changes I'd like for the next gen Playdate though. I'd like it to be bigger for an easy grip for bigger hands and have a bigger screen (that will blow up the tiny fonts a bit). And I'd have a battery that won't get drained when it's not in use. A color screen with backlit option are also high on my list, but I know that might be changing the game too much. It might also need a true system seller of course and an 'Official Panic Seal for Quality' for a selection of games would make it easier to choose a game to purchase.
That said I respect the Playdate lot. It is a small but very original modern gaming device with a wink to the Game Boy days.
kingbroly
2M agoPlaydate Pocket? That's what it seems like to me.
aussiemcbucket
2M agoI've really wanted to get one of these. Unfortunately, as usual, money is the biggest roadblock. Unless @Popple wants to surprise me with one, as well! Hehe. ;)
popple
2M agoFills me with so much joy to know how much you've loved your time with the Playdate, RMC.
I haven't heard of Tapeworm Disco Puzzle! I'll have to add it to my list.
There's just so much about it that's so inviting, especially for the right crowd. It may be a niche product, but for those people it really hits the spot.
I know, man. How insane is that?! I can't believe so much time has passed. I may be 42 in years but I still feel like a kid in my head. Hopefully things stay that way!
I definitely think there are some QoL changes they could make in a revamp that would make things even better. I'm totally down with some of your ideas. If they do take that route, I'd be hard-pressed to not jump in!
Man, I looooooooooooved my Game Boy Pocket. I remember playing that on the school bus thinking I was the coolest damn kid in the world. So many rides home from school playing Donkey Kong Land 2.
I hear you on that, man. If I had unlimited funds, there would be so many random, strange, unique, fun game things I would have. I had been eyeing up a Playdate ever since it was released, but I never pulled the trigger because I feel INCREDIBLY bad about spending money on myself, especially for entertainment purposes. I also recognize I'm unbelievably lucky to have Popple surprise me with such a generous gift.
I hope someone somewhere picks up on your desire for a Playdate and surprises you with one as well. I'll keep fingers/toes crossed, my friend. Don't give up on the idea. I say you more than deserve it!
Dude, you don't even know. I can't even come close to explaining how much I adore this thing. Hopefully some of that is reflected in this feature.
So true. Although, I'd still have to find/make the time to play everything. My backlog is impossible as it is. I'm very glad you were given that special gift that has given you such joy.
Haha, you're very kind. I can't think of whom that might be. But I suppose anything is possible? :)
I only had the OG Brick (I ripped off the gray border piece somehow) and saved up, eventually, for a GB Color.
Comments (16)