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Welcome to GoNintendo Expansion Pak! Every Friday we’re going to have a feature that goes beyond the world of Nintendo. That could mean an article concerning games on other platforms, a review of a recent movie, a discussion about a TV show, a thought piece on anime…you get the idea. Everyone at GoNintendo has an undying love for Nintendo, but just like you, we have other passions as well!

Achievements have been a part of videogames for much longer than most believe. While many look to the Xbox in 2005 as the start of achievements (with Sony following soon thereafter with Trophies), achievements in games existed decades prior. The 1990 Amiga title “E-Motion” is widely recognized as the first game to offer up something along the same lines of what we call achievements today, and plenty of other games in subsequent years also offered their own take on the reward system.

While Xbox didn’t start the achievement idea, it certainly popularized and expanded upon it. Achievements stopped being something that individual game developers decided to include in their experiences and instead became a system-wide affair. If you were putting out a new game on the Xbox, you literally had to make sure your game had a collection of achievements. A similar set of rules applies to PlayStation titles as well. Since those early days with Xbox, achievements and trophies have become a tried-and-true part of gaming.

Before I go any further, I want to make two things very clear. First off, I am not against game companies using achievements. I understand that the system brings many people joy, and the “game within a game” idea keeps people playing longer. It’s a win-win for both sides of the industry, and if it makes people happy, I’m all for it. The second thing I want to share is my personal opinion of achievements and trophies. I happen to be someone who loathes the idea of achievements, and I’ve lamented their inclusion in gaming since their system-wide introduction.

There are all types of gamers out there, and however someone approaches gaming is completely their choice. I wouldn’t tell anyone how to play a game, or tell them what they’re doing is wrong. If you like to take your time and explore, you go right ahead. If you want to rush to finish a game as quickly as possible, you do you. You spend the money to purchase games, so you engage with them in whatever ways make you smile. If you fall into the camp who loves achievements/trophies and can’t get enough of them, then collect every single one you want!

I'd like to thank the academy...
I'd like to thank the academy...

As for me, I’m the type of gamer who likes to sink into a game. I want to put in my earbuds, turn off the lights and totally immerse myself. I don’t care if it’s a 100-hour RPG or a cozy life sim, I just want to melt away into whatever game I’m playing. Time pretty much stops, the world around me fades away, and a game gets my complete attention. For those couple of hours where I’m playing on any given day, it’s just me and the game. That is, until an achievement pops up.

Be it a TV show, movie, game or what have you, there are things that are instantly immersion-breaking to me. Something that crops up that yanks me out of the experience and transports me right back to the real world. For example, with TV shows, it’s on-screen ads for another program that’s set to air. When it comes to games, there’s nothing that breaks a session more quickly for me than the noise of an achievement/trophy followed by the on-screen pop-up.

There was a time when you weren’t able to turn off achievements and trophies, and let’s just say I wasn’t a happy camper in that era. While options to mute notifications came somewhat soon thereafter, the time when I was forced to see those pop-ups was easily one of my least favorite in gaming. Not only did it ruin the atmosphere or feelings that were building, but it also became something I was constantly aware of. Instead of just being worried about an achievement flashing across the screen, I regularly thought about when they would appear. It went from being something that never crossed my mind to floating around in the background 24/7.

Sadly, those moments have piled up in my head, and now I have a memory full of instances where achievements soured a game for me. Emotional moments cut short by a trophy, a new gameplay mechanic made hollow through an achievement…the list goes on and on. With the way achievements irk me, it’s truly hard for me to look back on those games and not recall how certain beats, portions, stages or bosses were tainted by those darn pop-ups.

Looks like someone's not an over-achiever
Looks like someone's not an over-achiever

I literally just had one of those mood-killing moments earlier this week. When I was working through Neva for review, I was unaware the game had achievements. The way I found out was when I went to hug my companion wolf cub, which was something I had done numerous times during the journey. I guess I hit the arbitrary number that Nomada Studio had settled upon, as one of those hugs was enough to click over and earn me the “hug” achievement. “Loving: Be affectionate with Neva” is what it read, and if there was anything to destroy that sentimental moment for me, that achievement was it.

Again, I want to stress that I do not think achievements and trophies should be abolished. As long as I have a way to turn them off, be it an individual game basis or a system-wide option, I am all good. That said, I can’t help but feel slightly sad about their existence. I always viewed a game as something that you should want to play, not something that you need to be cajoled into playing. The idea that achievements and trophies exist to keep you playing and performing sometimes incredibly random tasks…it bums me out. I think sometimes people look beyond what a game is trying to do to just engage with the “gamified” aspect of that title, and it hits me with a pang of sorrow.

That’s all very much a me problem though, and I recognize that. As I mentioned earlier, I want people to play games as they see fit. If someone only wants to partake in a game to trophy/achievement hunt, so be it. There’s no wrong way to have fun, and I know tons of people get an immense amount of joy from collecting their digital accolades. Clearly I’m in the minority with these systems, as there are still plenty of diehard trophy and achievement fans out there. Players also see these gameplay features as a way to extend the life of an experience. Dipping back into a game you love to hunt down every last trophy lets you spend that much more time having a blast, and I am 100% down with that.

Achievements and trophies aren’t good or bad, right or wrong. They’re just one more way for gamers to interact with software and spend more time gaming. I don’t know that I’ll ever come to appreciate them on a personal level, but I don’t have to. I can continue to turn them off and hide away the notifications while millions of others embrace the idea. Achievements in and of themselves aren’t a mistake. If anything, not playing games simply because of their existence would be the true misstep. I may not enjoy achievements, but I’ll be damned if I let them stop me from having my fun.


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About rawmeatcowboy

rawmeatcowboy

GoNintendo's founder, and bearded wonder. Although his beard is a little greyer nowadays, RMC is more than ready to tackle news and features. When not playing/talking/writing about games, RMC enjoys comic books, pro wrestling, anime, and more.

Add Comment

Comments (14)

riftsilver

18d ago

I generally like achievements, but I don't like how a lot of them are formatted. Like you, I find it can sour a particularly impactful moment after a cutscene when a trophy pops up on your screen. I don't think achievements should be given for things as simple as story progression, or simple interactions like "talk to important NPC".

What I do like is when achievements are rewarded for doing something clever, or particularly impressive. I'll use Astro Bot on PS5 as a good example, you get achievements when you 100% a specific galaxy, or interact with a cameo bot in a fun way. These kinds of things reward extra effort or creativity, and getting an achievement in that way actually feels nice as opposed to "okay get this thing off my screen already".

Edited 1 time

conangiga

18d ago

I hate them with a passion. My inner completionist STILL wants to have them all so I usually have to use some sort of guide to not miss some of them. But I rarely get the plat anyway...


rick-fil-a

18d ago

I think overall achievements are a good idea and glad they exist. I agree with the ones that interrupt story beats or impactful moments, but the best ones are the ones that make you think about the game differently and try to do things you'd never think about doing normally and play the game in different ways. So I guess I'm mostly saying I like achievements in theory, but don't think they're currently being used to the best of their ability in current day gaming.


slider0806

17d ago

Mistake may be the wrong wording, however, I am happier since I blocked/muted them. Ignoring them is better for me. Though some individual games have built in versions that I may do, it hits different than every game CONGRATS YOU BEAT LVL 1 etc etc


tendonin

17d ago

100% agree with RMC. Steam always spoils me winning a game of Civilization 5 seconds early.

There's also some unsettling implications about a system-wide achievements from a psychological perspective. It's the kind of thing that can't be properly explained without writing a research paper, but it's definitely there. Skinner boxes, gameification, F2P game design in particular, all that stuff. It creates the impression that the games somehow aren't fun on their own and require habituation.


rawmeatcowboy

17d ago

@riftsilver

Again, while I achievements/trophies turned off, I agree with what you said about dishing them out for simple stuff. Getting an achievement for picking up an item you need to complete the game or something along those lines feels a bit phoned in.


rawmeatcowboy

17d ago

@conangiga

Yeah, I know a few people who are against them, but mainly due to feeling compelled to get them all. I have one friend who dabbled in the Fortnite challenges every week, and now they feel like they have to do them all!


rawmeatcowboy

17d ago

@rick-fil-a

It would be nice if achievements did take those routes that made you look at/think about a game or one of its pieces in a different way. That's definitely a fun idea, but it does seem like a lot of games just dish out random, mundane achievements to fill a quota.


rawmeatcowboy

17d ago

@slider0806

Yeah, there are more and more games with built-in achievements, and I've seen a handful that won't let you turn them off. I don't mind that they're there, but I would like the option to mute them.


rawmeatcowboy

17d ago

@tendonin

I was thinking the same thing about the psychological aspects of it all, but I didn't want to dive too deep as I'm not well-versed in that area. I'd love to see some research or studies on the topic!


fylo

17d ago

I do feel is just another skinner box of sorts having them at a console level.

Nintendo has had "achievements" in some games, as optional challenges, since Smash I think.

I feel also that it's better for some types of games than others. Like I did like some of the ones put in Metroid Prime 3. Which had alternate ways for defeating enemies, or some tied to specific one-time sequences, like one involving a collapsing bridge were if you ran past the enemies a cinematic triggered of you seeing them fall to their doom.

I feel also things like Mario Odyssey's hidden coin stashes are another form of achievements. Where the actual satisfaction is about finding ways to go beyond the game's apparent boundaries.

I feel in narrative-driven games or RPGs, they're superfluous. A challenging combat is already the challenge and those generally have a reward already. A random interaction in narrative game, feels more artificial with an achievement.

In conclusion, I feel the ideal use of this system, may be in the form of attempting to play the game in a different way. Like in Echoes of Wisdom using a certain amount of echo types. Or trying a Sword Fighter run. I don't know, things that will give the player a chance to play the game in another way.


hawk

17d ago

I like achievements, especially if they are done right.

For Dead Rising, a game I had finished but was still immensely enjoying, achievements gave me a whole new list of feats to try to perform, thus extending the life of the game. It helped that the achievements often unlocked something fun as a reward.

For Team Fortress 2, the achievements encouraged me to try new tactics and play as characters I wasn't as familiar with. Essentially, the achievements made me better at the game.

Now that you've mentioned it, I can understand not liking achievements because of the way they are delivered or reported. I've also seen a few scenarios where achievements actually spoiled games for people who looked at the achievements list. It would probably be good for developers (or console manufacturers) to make it so that all of your achievements are reported after your gaming session is over, or when you return to the main menu.


I don't like daily or weekly challenges either. The FOMO will claim your soul pretty fast.


awesomeajx8

13d ago

Xbox 360 was my first non Nintendo system since the SEGA Genesis so I absolutely love achievements. They offer fun little boosts of melatonin when you unlock one and gives you extra challenges to go after.